This game was not made for browser, however, I have included an embed version for convenience, there will be issues, it has to be loaded in full screen in order to be playable but playing in fullscreen lowers the frame rate a bunch.

This was a game made entirely from scratch for Game 110, with the only requirement being to make it in Godot and to involve the mechanics of Simon. As I have a love for Vocal Synths, I included the ability to play as one of several Vocaloids I own. You can also customize their background. 

There are two modes of play for this game, but one of them is currently unwinnable for the player as it was meant to be used in conjunction with a party mode that never got developed. You play against 3 CPU components each with their own intelligence level that determines how frequently they will mess up. In the winnable mode each player goes one at a time inputting the next sequence of colors, if they mess up they lose a life, but if all players mess up that life is regained. In the unwinnable mode you keep going until you mess up, with how it's currently implemented you will always run out of lives before the computers, and should really only be treated as a single player mode for the time being.

Aside from the art for the Vocaloids, which is their official art, and a couple Crystal Kay songs used as BGM, all assets for this game were made from scratch in Aseprite.


This has not been bug fixed, and I've noticed a few bugs are showing up only in builds of the game.

Bugs:

This doesn't happen in the presentation video but something got messed up with the character's frames that's causing them to vanish.


Credits:

Programming, Asset Creation, Game Design: Benjamin David Veneable


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Vocaloid x Simon + Presentation Video.zip 94 MB

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